The purpose of this study was to explore the effects of a learning activity based on Science Fiction (SF) film (movie) on the technological creativity of middle school students. A quasi- experimental design was employed, and 132 middle school students were included in this study. The following conclusions were reached based on the data analysis: 1) SF film can stimulate middle school students’ technological creativity. 2) Appropriate handson learning activities designed on the basis of students’ learning styles are effective for stimulating students’ technological creativity.
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