Effectiveness of the Augmented Reality on Improving the Visual Thinking in Mathematics and Academic Motivation for Middle School Students
More details
Hide details
Curriculum and Instruction Department, College of Education, Imam Abdulrahman Bin Faisal University, Dammam, SAUDI ARABIA
Publication date: 2021-07-13
EURASIA J. Math., Sci Tech. Ed 2021;17(8):em1991
This research aimed to identify the effectiveness of augmented reality technology on improving visual thinking in mathematics and academic motivation among middle school learners in Saudi Arabia. To accomplish the research objectives, the experimental method with a quasi-experimental design was adopted and it included an experimental group and a control group with the pre-and post-test of both groups. The research was implemented on a random sample of (76) students and the research tools included the Visual Thinking Test and Academic Motivation Scale. The tools were pre-and post-tested to the groups of the research in the second semester of the academic year 2019/2020AD. The results concluded that the experimental group surpassed the control group in visual thinking and academic motivation. Based on the results, both researchers recommended the involvement of augmented reality technology in mathematics instruction at different levels of education. They also recommend the inclusion of this technology in mathematics in overall, and Geometry in specific.
Abd Majid, N., Mohammed, H., & Sulaiman, R. (2015). Students’ Perception of Mobile Augmented Reality Applications in Learning Computer Organization. Procedia - Social and Behavioral Sciences, 176, 111-116.
Ahmad, N. N. (2020). Augmented Reality for Learning Mathematics: A Systematic Literature Review. International Journal of Emerging Technologies in Learning, 15(16), 106-122.
Al-Alwani, L. (2011). The effectiveness of concept maps in developing the recognizing of the relationships between mathematical concepts and achievement motivation among middle school students (Unpublished master thesis). Princess Nourah Bint Abdulrahman University.
Al-Ghamdi, I. (2020). The effectiveness of the augmented reality-based teaching strategy in developing mathematical proficiency and visual thinking among middle school students. The Journal of Educational Sciences: King Saud University - College of Education, 32(3), 485-511.
Al Hilou, N. (2017). The effectiveness of teaching a proposed unit in home economics using the mental imagination strategy based on the augmented reality technology, on the development of visual thinking and curiosity among primary school students. Arabic Studies in Education and Psychology: The Association of Arab Educators, 91, 87-150.
Al-Husseini, M. (2014). The effect of using the augmented reality technology in a computer course unit on the achievement and attitude of high school students (Unpublished master thesis). Umm Al-Qura University, Makkah.
Al Laqani, A. & Al-Jamal, A. (2013). Glossary of educational definition terms in curriculum and teaching methods (3rd Ed.). The World of Books.
Al-Maliki, A. (2016). The effect of a constructive educational program on developing mathematical thinking skills among students enrolled in the second grade of middle school. Journal of Education: Al-Azhar University - Faculty of Education, 1(171), 182-215.
Al-Muqbel, N., & Al Jabr, J. (2016). Evaluating the science book of the middle school first grade in the light of visual thinking skills. The International Interdisciplinary Journal of Education: Dar Semat for Studies and Research, 5(3), 174-191.
Al Muqrin, I. (2020). The effectiveness of using the augmented reality technology in developing visual thinking skills, during the art education course among female students enrolled in the first grade of the middle school in Riyadh. The Journal of Educational & Psychological Sciences: University of Bahrain - Scientific Publishing Center, 21(2), 271-308.
Al Salahat, O. (2019). The effectiveness of using augmented reality in developing visual thinking skills and achievement level in mathematics among students enrolled in the basic seventh grade (Unpublished PhD thesis), The World Islamic Science & Education University, Amman.
Al Shalawi, A. (2017). The applicability of visual thinking skills during the sixth-grade science course. The International Interdisciplinary Journal of Education: Dar Semat for Studies and Research, 6(3), 243-251.
Al Shizawya, L. (2018). The effect of teaching based on the augmented reality technology on the acquisition of concepts of polygons and circle, and in spatial reasoning among sixth grade students (Unpublished master thesis). Sultan Qaboos University.
Al Shobaki, F. (2010). The effect of adopting the systemic approach for the development of the concepts and skills of visual thinking in physics among the eleventh-grade female students (Unpublished master thesis). The Islamic University of Gaza.
Alimat, M., & Abu Jalalah, S. (2011). Contemporary general teaching methods. Al-Falah Library for Publishing and Distribution.
Alspaugh, J. W. (2001). School Size as a Factor in Financing Small Rural Schools. Rural educator, 23(1), 9-13.
Ammar, M., & Kabani, N. (2011). Visual thinking in light of educational technology. The New University House.
Anderson, E. & Liarokapis, F. (2010). Using augmented reality as medium to assist teaching in higher education. Coventry University.
Aqeel, I. (2012). The effect of learning dimensions, for Marzano, on the achievement and motivation in learning mathematics among seventh grade students. The Journal of Al-Azhar University of Gaza, 14(2), 121-150.
Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, Computer Graphics and Applications, IEEE, IEEE Comput. Grap. Appl, 21(6), 34-47.
Bacca, J., Baldiris, S., Fabregat, R., Graf, S. & Kinshuk, (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. Educational Technology & Society, 17(4), 133-149.
Baker, E. J., Bakar, J. A. A., & Zulkifli, A. N. (2020). Elements of Engagement in Promoting Social Acceptance of Mobile Augmented Reality Application. International Journal of Interactive Mobile Technologies, 14(17), 66-78.
Barreira, J., Bessa, M., Pereira, L. C., Adao, T., Peres, E., & Magalhaes, L. (2012). MOW: Augmented reality game to learn words in different languages: Case study: Learning English names of animals in elementary school. 7th Iberian Conference on Information Systems and Technologies (CISTI 2012), Information Systems and Technologies (CISTI), 2012 7th Iberian Conference On, 1-6.
Bassi, M., Steca, P., Delle Fave, A., & Caprara, G. V. (2007). Academic self-efficacy beliefs and quality of experience in learning. Journal of Youth and Adolescence, 36(3), 301-312.
Butler, R. (2000). Chapter 7 - What learners want to know: The role of achievement goals in shaping information seeking, learning, and interest. Intrinsic and Extrinsic Motivation, 161-194.
Cai, S., Liu, E., Shen, Y., Liu, C., Li, S., & Shen, Y. (2020). Probability learning in mathematics using augmented reality: impact on student’s learning gains and attitudes. Interactive Learning Environments, 28(5), 560-573.
Campbell, K., Collis, K., & Watson, J. (1995). Visual Processing during Mathematical Problem Solving. Educational Studies in Mathematics, 28(2), 177-194.
Chen, C.-H., Huang, C.-Y., & Chou, Y.-Y. (2019). Effects of augmented reality-based multidimensional concept maps on students’ learning achievement, motivation and acceptance. Universal Access in the Information Society, 18(2), 257-268.
Chen, Y. (2019). Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course. Journal of Educational Computing Research, 57(7), 1695-1722.
Cheng-Chang, T. (2020). The Effects of Augmented Reality to Motivation and Performance in EFL Vocabulary Learning. International Journal of Instruction, 13(4), 987-1000.
Coimbra, T., Cardoso, T., & Mateus, A. (2015). Augmented Reality: An Enhancer for Higher Education Students in Math’s Learning? Procedia Computer Science, 67, 332-339.
Di Serio, Á., Ibáñez, M., & Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers and Education, 68, 586-596.
Diaza, C., Hincapiéb, M., & Morenoc, G. (2015). How the Type of Content in Educative Augmented Reality Application Affects the Learning Experience? Procedia Computer Science, 75, 205-212.
Elsayed, A. (2010). A proposed program in mathematics in accordance with the theory of brain structure-based learning theory for the development of academic achievement and some thinking skills among middle school students (Unpublished PhD thesis). Faculty of Education, Suez Canal University.
Estapa, A., & Nadolny, L. (2015). The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation. Journal of STEM Education: Innovations & Research, 16(3), 40-48.
Glockner, H., Jannek, K., Mahn, J., & Theis, B. (2014). Augmented reality in logistics: Changing the way we see logistics - a DHL perspective.
Hsiao, H.-S., Chang, C.-S., Lin, C.-Y., & Wang, Y.-Z. (2016). Weather observers: a manipulative augmented reality system for weather simulations at home, in the classroom, and at a museum. Interactive Learning Environments, 24(1), 205-223.
Huh, K. (2017). Visual thinking strategies and creativity in English education. Indian Journal of science and technology, 9(S1), 1-6.
Ibáñez, M. B., Uriarte Portillo, A., Zatarain Cabada, R., & Barrón, M. L. (2020). Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course. Computers & Education, 145, 1-9.
Ibarra, M., Gomez, E., Barzola, B., Castillo, M., Ibanez, V., & Quispe, R. (2019). Improving Student’s Learning Motivation in Schools using Augmented Reality. 2019 XIV Latin American Conference on Learning Technologies (LACLO), Learning Technologies (LACLO), 2019 XIV Latin American Conference on, LACLO, 259-264.
Ivanova, M., & Ivanov, G. (2011). Enhancement of learning and teaching in computer graphics through marker augmented reality technology. International Journal on New Computer Architectures and Their Applications (IJNCAA), 1(1), 176-184.
Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A. (2006). Making it real: exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3/4), 163-174.
Kirikkaya, E. B., & Başgül, M. Ş. (2019). The effect of the use of augmented reality applications on the academic success and motivation of 7th grade students. Journal of Baltic Science Education, 18(3), 362-378.
Klopfer, E., & Squire K. (2008). Environmental Detectives—The Development of an Augmented Reality Platform for Environmental Simulations. Educational Technology Research and Development, 56(2), 203-228.
Larsen, Y., Bogner, F., Buchhlz, H., & Brosda, C. (2011). Evaluation of a portable and interactive augmented reality learning system by teachers and students, Open Classroom Conference Augmented Reality in Education Ellinogermaniki Agogi (pp. 41-50), Athens, Greece.
Lee, K. (2012). Augmented reality in education and training. TechTrends: Linking research and practice to improve learning, 56(2), 13-21.
Liou, H., Yang, S., Chen, S., & Tarng, W. (2017). The influences of the 2D image-based augmented reality and virtual reality on student learning. Journal of Educational Technology & Society, 20(3), 110-121.
Mansi, M. (2003). Learning: Concept – Models – Applications. The Anglo Egyptian Bookshop‎.
McLoughlin, C., & Krakowski, K. (2001, September 23-26). Technological tools for visual thinking: What does the research tell us? Paper presented at the Apple University Consortium Academic and Developers Conference, James Cook University, Townsville, Queensland, Australia.
Mokely, F. (2013). The level of Spatial Visualization among middle school students (Master thesis). Umm Al-Qura University.
Muhammad, F. (2016). The effect of using interactive classroom in teaching engineering on the development of academic achievement, visual thinking skills and emotional satisfaction among middle school students. Journal of Pedagogical Mathematics, 19(2), 84-146.
National Council of Teachers of Mathematics. (2008). The role of technology in the teaching and learning of mathematics: A position of the national council of teachers of mathematics.
Nofal, K. (2010). Virtual reality technology and its educational applications (1st Ed.). Dar Al-Manahej for Publishing & Distribution.
Novak, M., & Feingold, L. (2008). Left brain, right brain: Different approaches to retaining and sharing organizational knowledge, digital government institute.
Osamah, M., Zyad, A., Ali, B., & Wafa, A. (2019). Effect of augmented reality and simulation on the achievement of mathematics and visual thinking among students. International Journal of Emerging Technologies in Learning (IJET), 14(18), 164-185.
Othman, M. (2010). Professional pressures and their relationship to achievement motivation of civil protection agents (Master thesis). University of Mentouri Brothers Constantine, Algeria.
Patkar, R., Singh, P., & Birji, S. (2013). Maker Based Augmented Reality Using Android Os. Journal of advanced research in computer science and software engineering, 3(5), 46-69.
Perez-Lopez, D., & Contero, M. (2013). Delivering educational multimedia contents through an augmented reality application: A case study on its impact on knowledge acquisition and retention. Turkish Online Journal of Educational Technology – TOJET, 12(4), 19-28.
Rattanarungrot, S., White, M., & Newbury, P. (2014). A mobile service oriented multiple object tracking augmented reality architecture for education and learning experiences. International Association for Development of the Information Society.
Salamah, A. (2019). The effectiveness of adopting the augmented reality and electronic mind maps for the development of visual thinking skills in life science subject among students enrolled in the eleventh grade in Gaza (Unpublished master thesis). The Islamic University (Gaza), Gaza.
Sarkar, P., Pillai, J. S., & Kadam, K. (2020). Learners’ approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented reality. Smart Learning Environments, 7(1), 1-23.
Shelton, B. (2002). Augmented reality and education: Current project and the potential for classroom learning. New Horizons for Learning, 9(1), 1-20.
Sudirman, S., Mellawaty, M., Poopy, Y., & Rully, I. (2020). Integrating local wisdom forms in augmented reality application: Impact attitudes, motivations and understanding of geometry of pre-service mathematics teachers’. International Journal of Interactive Mobile Technologies, 14(11), 91-106.
Surya, E., Sabandar, J., Kusumah, Y. S., & Darhim. (2013). Improving of junior high school visual thinking representation ability in mathematical problem solving by CTL. Indonesian Mathematical Society Journal on Mathematics Education, 4(1), 113-126.
The Ministry of Education. (2016). Education and The Saudi Vision 2030.
Ummu, S., & Maryono, M. (2020). Students’ visual thinking ability in solving the integral problem. Journal of Research and Advances in Mathematics Education, 5(2), 175-186.
Valarmathie, G., Juliana, A., & Abdul, N. (2020). Development of the MARPEX App embedding the mobile augmented reality factors for learning motivation in science experiments. International Journal of Interactive Mobile Technologies, 14(17), 155-166.
Weber, K. (2003). The relationship of interest to internal and external motivation. Communication Research Reports, 20(4), 376-383.
West, T. G. (1997). In the mind’s eye. Prometheus Books.
Yuen, S., Yaoyuneyong, G., & Johnson, K. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development & Exchange, 4(1), 119-140.
Yunus, E. (2017). A proposed program based on visual thinking skills for the development of scientific drawing skills and raising awareness regarding its importance among female student teachers in biology. The Egyptian Journal of Scientific Education, 20(3), 117-149.
Journals System - logo
Scroll to top